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Some questions that you may have about the new Rapid Fire Rule set
Is it just the same old rules?
No. The book is packed with loads of brand new rule systems, plus refinements of old ones, all carefully organised and clearly explained.
So, if I already use Rapid Fire! will I have to learn a whole new set of rules?
No. the authors think they’ve managed to keep the best of the old rules, blending them into a set that current users can quickly adapt to.
120 pages? Won't it be slower to play?
No. Rapid Fire! is all about fast play and the new set is no exception. The extra space has been used to make playing Rapid Fire even easier and to give players more options.
Will there be 'grey' areas?
A lot of time has gone into making these rules ultra clear, without bogging them down in too much ‘legal language'. The Order of Play tells you exactly when to apply each rule during the game, while the many photos, diagrams and tables – not to mention the play sheet - help you to understand the systems and start playing: fast.
The old set included some early war scenarios. Will this one?
Rapid Fire II concentrates on rules rather than scenarios and has ‘themed' the two demonstration games and the majority of the illustrations to the popular 1944 period. The rules, of course, cover the entire conflict: 1939-1945.
Am I ‘on my own' once I've bought your rules?
No, the newly revised Rapid Fire! web site will continue to grow and include playing aids, articles, news and masses of other material to enhance your games and wargames modelling. The supplements shown below are examples of these enhancements. And Rapid Fire! is widely used, so finding opponents shouldn't be a problem.
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